Diablo 4 fans can download a huge new patch, as Blizzard launches Season 10, titled Season of Infernal Chaos.
Available for PlayStation, Xbox and PC, Season 10 introduces Chaos Armour sets, which can be combined to create new builds, as well as Chaos Perks for new powers.
As part of the update, Blizzard is also permanently updating the Infernal Hordes endgame activity, adding new encounter types and other twists, culminating with potential battle against Bartuc, the Vizjerei Warlord.
The new Season of Infernal Chaos gameplay changes can be seen as part of the Diablo 4 patch notes below.
Diablo 4 Season of Infernal Chaos patch notes…
Chaos Rifts
• Reduced the damage of the Chaos Wave projectiles.
• Removed the stacking debuff system where getting hit by an attack from a Chaos Portal would increase the damage the player received.
• The Chaos Rift Nightmare Dungeon Affix now gives more rewards.
Chaos Armor
• Chaos Armor is now visually distinct from normal unique items.
• Bartuc now has an increasing chance to drop Chaos Armor as players progress through Torment Tiers, granting more Chaos Armor at Torment IV than on the PTR.
• Chaos Armor world drops are now an additional reward instead of replacing a Unique.
• We’ve added New Chaos Armor to increase the heat for Season launch:
– Barbarian – Ramaladni’s Magnum Opus
– Druid – Dolmen Stone
– Necromancer – Mutilator Plate
– Rogue – Scoundrel’s Kiss
– Sorcerer – Esu’s Hierloom
– Spiritborn – Sunbird’s Gorget
Chaos Perks
Crazy Brew
• Cooldown increased from 10 to 15 seconds. Cooldown is now affected by Cooldown Reduction.
• Duration increased from 4 seconds to 5 seconds.
Brawn Over Brains
• Overpower damage increased from 50-100%[x] to 75-125%[x].
Alternating Alterations
• Damage bonus increased from 20-40%[x] to 40-60%[x].
Chaos Unleashed
• Chaotic Burst Critical Strike Chance bonus increased from 20%[+] to 30%[+].
• Chaotic Burst damage bonus increased from 50-100%[x] to 100-200%[x].
Marred Guard
• Armor bonus decreased from 20-40%[x] to 10-20%[x].
BARBARIAN
Single Minded Fury
• Overpower Chance increased from 20-40%[+] to 30-50%[+].
• Bleed duration increased from 100-200%[+] to 150-250%[+].
• Maximum Life increased from 50-100%[x] to 75-125%[x].
• Damage increased from 100-200%[x] to 150-250%[x].
Deafening Chorus
• Shout effectiveness bonus increased from 20-40% to 30-50%[x].
DRUID
Purge the Infected
• Previous: Your Core Skills also apply 100-200% of their Base damage as Poisoning over 4 seconds. Dealing direct damage to a Poisoned enemy spends 5 Spirit to be a guaranteed Critical Strike.
• Now: Your Core Skills also apply 100-200% of their Base damage as Poisoning over 4 seconds. Dealing direct damage to a Poisoned enemy spends 5 Spirit to be a guaranteed Critical Strike that deals 30-60% increased damage.
Savagery
• Summon Damage increased from 30-60%[x] to 40-80%[x].
Overabundance
• Previous: Every 50 Spirit you generate above your Maximum increases your damage by 10-20%[x] for 5 seconds. This effect stacks but does not refresh. (Stacks up to 50 times).
• Now: Every 100 Spirit you generate above your Maximum increases your damage by 50-100%[x] for 5 seconds. This effect stacks up to 3 times but does not refresh.
NECROMANCER
Alter the Balance
• Bonestorm
– Duration reduced from 4 seconds to 2 seconds.
– Bonestorms are now capped at 10 active at once.
• Army of the Dead
– Damage increased from 80% to 100%.
Grim Reapers
• Previous: Your Skeleton Warriors now also use Reap dealing 50-150% of normal damage in addition to their regular attacks. Note: This previously had a 5 second cooldown.
• Now: Your Skeleton Warriors’ attacks have a 25% chance to use Reap dealing 50-150% of normal damage instead of their regular attack.
Defile the Dead
• Previous: You can consume each Corpse twice. Consuming a Corpse creates a Chaotic Burst that deals 200-400% Shadow damage.
• Now: You can consume each Corpse twice. Consuming a Corpse creates a Chaotic Burst that deals 200-400% Shadow damage. Consuming 10 Corpses grants you Unstoppable for 2 seconds.
ROGUE
Enervated Strikes
• Previous: You no longer passively generate Energy. Gain the following:
+50-100% Chance for Twisting Blades to Hit Twice
+50-100% Chance for Flurry to Deal Double Damage
+50-100% Chance for Barrage Projectiles to Cast Twice
+50-100% Chance for Rapid Fire Projectiles to Cast Twice
+50-100% Chance for Penetrating Shot Projectiles to Cast Twice
• Now: You no longer passively generate Energy. Your Core Skills deal 100-150%[x] increased damage.
Chaotic Grenades
• Previous: Your Stun Grenades also trigger a Chaotic Burst, dealing 50-100% Physical Damage. Chaotic Bursts generate 5 Energy if they hit an enemy.
• Now: Your Stun Grenades also trigger a Chaotic Burst, dealing 100-200% Physical Damage. When you drop Stun Grenades, you drop 1 more. Chaotic Bursts generate 5 Energy if they hit an enemy.
SORCERER
Explosive Combinations
• Previous: Casting a Basic Skill increases the damage of your next Core Skill Cast by 30-50%[x], stacking up to 3 times.
• Now: Casting a Basic Skill increases your damage by 10-20%[x] for 5 seconds, stacking up to 3 times.
Mana Shield
• The amount of time spent avoiding damage required for increased Mana regeneration to trigger has been decreased from 4 to 2 seconds.
Convocation of Spirits
• Previous: Casting a Non-Ultimate Skill has a 1% chance to invoke the Spirits of that Skill’s types which deal 100-200%[x] increased damage. This chance is increased by 1% of your Ultimate Skill Damage, up to 10%.
• Now: Casting a Non-Ultimate Skill has a 1% chance to invoke the Spirits of that Skill’s types which deal 100-200%[x] increased damage. This chance is increased by 1% of your Ultimate Skill Damage, up to 10%. Your Ultimate Skills benefit from all of their Upgrades.
